Customer Reviews
Average Customer Review
(113 customer reviews) 28 of 29 people found the following review helpful
It Functions Well, But it Still Needs Some Work,
December 10, 2006 Jason Dodge (Milaca, MN United States) - See all my reviews
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This review is from: Xbox 360 Wireless Headset Communicator (Video Game)
The "earloop" design is a little unsettling at first, but with a little readjusting it will fit quite comfortably (for many people, anyway). It does happen to be twice the size of most Bluetooth headsets currently available, but since this is the first wireless headset for the Xbox 360, I'll give them a little bit of leeway. Also, the lightweight nature of its design somewhat negates this fact. The unit also has no problems connecting with a 360 controller either. The real fault actually comes from using the headset on Xbox Live. You won't really notice any difference hearing other people than if you are using the regular wired headset, but the microphone is just the way too sensitive. While hosting a number of games, I noticed every once in a while there was a player whose microphone would seem to pick up a constant string of background noises, if not, the player breathing himself. That players mic always seemed to be constantly sending feedback (or white noise), as if they were...Read more
64 of 73 people found the following review helpful
Very Disappointing,
November 5, 2006 Ron (New Jersey) - See all my reviews
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This review is from: Xbox 360 Wireless Headset Communicator (Video Game)
After waiting months for this to arrive I was very disappointed with this product. The earloop took a little getting used to but over all it did fit comfortably. I was a bit surprised at the size of this thing, its twice the size of most bluetooth headsets out on the market. I had no problems hearing my friends on XBOX Live, they came in loud and clear. It was also very easy to link the headset to the XBOX 360. The real problem comes in with the sensitivity of the microphone. The mike would pick up every little sound in the room which became very distracting to the other players. It would also start broadcasting feedback to the other players for no apparent reason. Once it started doing this the only thing you could do to stop it is to turn it off and on again. After having to do this 5 or 6 times in one evening I decided it was time to bring it back. Hopefully Microsoft will resolve this issue in future releases, until then its not worth the money or frustration.
17 of 17 people found the following review helpful
Good for you.....but not your friends,
November 23, 2006 Frank E. Duarte "Adult Gamer" (AZ) - See all my reviews
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This review is from: Xbox 360 Wireless Headset Communicator (Video Game)
I picked up MS's new wireless headset a couple of days ago. I have to say I was very impressed with the unit. It is small, light, and all things considered, comfortable to wear. I hopped on Gears of War and it worked like a charm. I could hear everyone crystal clear.
*However*....during the game, a few people were complaining about racket. They said it sounded like someone's tv was too loud.....or perhaps a fan was going in the background. I came to discover in the lobby, that my in-game voice-active indicator (the little cartoon bubble that appears over your character when you speak) was ALWAYS on. That was a clear indication to me that it was *I* who was responsible for the racket.
Everyone yelled at me and said it was very distracting. I turned my TV all the way down, and my fan was off. It was *completely silent* in my room, but it was still happening. I ended up having to switch to my old headset to keep from annoying everyone.
On a side...Read more