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Tomb Raider: Underworld

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Tomb Raider: Underworld

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Sales Rank: 3977
Square Enix
Released: 2009-12

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Media: Video Game (1)
Platforms: Xbox 360
ESRB Rating: Teen
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Product Features
Tomb Raider: Underworld
  • Tomb Raider: Underworld for Nintendo Xbox 360 by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment
  • Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea
  • Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away
  • Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers
  • Improved AI allows enemies and animals to make decisions based on surroundings, employ ambush and squad tactics, and even retreat if deemed necessary

Product Review
Amazon.com Product Description
Tomb Raider: Underworld for Xbox 360 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.



Lara's environment is now much more realistic and interactive. View larger.


And now she can hold onto a ledge with one hand and fire a gun with the other. View larger.
Interactive Worlds Introduces Realistic gameplay
Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.

In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access.

All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game.

New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.

Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary.

With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this popular video game-pinup franchise.




Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals.


Product Details
Tomb Raider: Underworld
  • Video Game: 0 pages (2008-11-18)
  • Platforms: Xbox 360
  • Publisher: Square Enix; 2009-12
  • Label: Square Enix
  • Studio: Square Enix
  • Sales Rank in Video Games: #3977

Customer Reviews
Average Customer Review
45 Reviews
5 star:
 (14)
4 star:
 (19)
3 star:
 (9)
2 star:
 (1)
1 star:
 (2)
 
 
 

24 of 25 people found the following review helpful:
3.0 out of 5 stars Looks good and is fun, but is entirely too short, December 1, 2008
By 
Turtle502 (Pitman, NJ USA) - See all my reviews
(VINE VOICE)   
= Fun:4.0 out of 5 stars 
This review is from: Tomb Raider: Underworld (Video Game)
Tomb Raider: Underworld is another decent -- if not outstanding -- installment of the Lara Croft series. The game picks up sometime after the events of Legend, and makes an attempt to tie-up the story. The developers have made an attempt to make this the first Tomb Raider game for the current generation of consoles, and for the most part, they have delivered.

As a Tomb Raider experience, this showing is similar to past games. All of Lara's classic moves are in the game, and the controls are relatively familiar. There are some new moves, such as the adrenaline headshot, which requires you to build-up adrenaline through combat before executing the move. It is effective against humans and animals, but not so much against other enemies you encounter later in the game. There is also a new "adrenaline moment" move, in which the on-screen action slows and you must decide how you want to handle the situation -- there's no sequence of buttons to press, and no right or wrong way of...Read more
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13 of 13 people found the following review helpful:
4.0 out of 5 stars Almost a masterpiece, January 4, 2009
By 
Zachary Turner (San Francisco, CA) - See all my reviews
= Fun:5.0 out of 5 stars 
This review is from: Tomb Raider: Underworld (Video Game)
If it weren't for the (relatively few) flaws, this game would be a masterpiece. I've been a fan of the tomb raider series for a long long time, but for whatever reason haven't played the last two. I'm glad I gave this one a go.

The pros:
- Gorgeous and expansive levels
- Great acrobatics
- Puzzles are the perfect difficulty
- Lots of puzzles
The cons:
- Controls take some getting used to, especially the grappling hook
- Lara gets "stuck" in the environments sometimes, especially if it's right on top of a terrain change. Can usually escape pretty easily, but it's annoying nonetheless
- Invisible walls and "special" walls. I prefer delimiting the boundaries of where you can travel by walls that are simply just too high to jump on. Invisible walls feel cheap. "special" walls are walls that you can jump on and climb (as opposed to unspecial walls that look absolutely identical, but for some reason Lara refuses to grab...Read more
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14 of 15 people found the following review helpful:
5.0 out of 5 stars A Great Tomb Raider Game!, November 30, 2008
By 
Randy Ringstad (Reno, Nevada USA) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Tomb Raider: Underworld (Video Game)
This is a great Tomb Raider game. I've played it to completion and feel that the game needs a defense against some of the remarks thrown at it in reviews. The story line follows from Legend and Anniversary and gameplay is very much the same. The camera is NOT as bad as everyone is making out. Yes, there are a few times where it is difficult to get a look at where Lara needs to jump. There are two methods in the game to get around this. First, if Lara looks in the same direction in which you lean the left stick, she can make the jump. Otherwise, Lara will shake her head, letting the player know that she can't. The second method is useful for finding a path to your goal and involves using the binoculars. Lara can look in every direction using the binoculars. This makes finding your way (and those next places to jump) and solving puzzles easier.

There's been a lot of criticism about the combat. Keep in mind that combat has never really been a top feature of any Tomb Raider...Read more
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